#ifndef _INPUT_LAYOUTS_H_
#define _INPUT_LAYOUTS_H_

#include "d3dUtil.h"



namespace InputLayout
{
	extern ID3D10InputLayout *PosNormalTex;
	extern ID3D10InputLayout *Pos;

	void InitAll(ID3D10Device *device);
	void DestroyAll();
};



#endif//_INPUT_LAYOUTS_H_
